After that bit, you are swiftly transported down many twists and turns, in a series of interconnected streams. If your machine is too fast (I'm sure I had a slot 1 P3 550 or 800), it's practically impossible to control your swimming to reach 4 switches. MINOR SPOILER.You jump off a small "cliff" and land in the water. There's a distinctive "streams section" in that level. Thunderscape, req:486? (with P3-too fast on water streams area) Several inputs from earlier posters have made the example already: This will free us from generalization (like '8086 games', '286 games' etc) and get more title-specific (remember, this is programming issue, not hardware issue). & recommended (if any) requirement and on what CPU class and clockspeed you played it. However if you want to give a quick input here, please at least state the min. If someone/group has been doing this elsewhere, please let us know so we can help/give inputs.Ī format would greatly help. IMO this is best added to the game's 'technical info' (like in MobyGames) or spec.req. Since this question will be repeated over and over again (be it on real hardware or DOSBox), i second the idea of making wiki for speed issues.
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